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Shader parameters from material skills #265368
05/12/09 11:15
05/12/09 11:15
Joined: Aug 2000
Posts: 1,141
Baunatal, Germany
Tobias Offline OP

Moderator
Tobias  Offline OP

Moderator

Joined: Aug 2000
Posts: 1,141
Baunatal, Germany
The title says it all: Currently the library shaders all use entity skill 41-44 for their parameters, but it would be better if material skills were used. This way shader parameters can be set for all entities, and not for single entities only. Even better, the shaders could use skill 41-44 but use the material skills when the entity skills are zero.

Re: Shader parameters from material skills [Re: Tobias] #265426
05/12/09 14:23
05/12/09 14:23
Joined: Jul 2000
Posts: 28,132
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,132
Frankfurt
This makes sense and I'll put it on my list.


Moderated by  aztec, Spirit 

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