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Re: [DLL] A-star pathfind
[Re: darkinferno]
#265424
05/12/09 14:17
05/12/09 14:17
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
OP

Serious User
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OP

Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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Yes, it is a VERY big difference between a-star and perfect Thats why i said to you: you may chose one, wich of them is best for your project For example, Perfect AI is good for huge static levels and for non-cells games (like CS, Half-life and so on) A-star is better in dynamic usage and its good for cells-games (like Heroes, KingsBounty, and so on, where characters are placed on cells) Here is a screenshot from my "cell-game": characters would be placed in the cells on the sides of cube, thats why i chose a-star for this project 
Last edited by VeT; 05/12/09 14:21.
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Re: [DLL] A-star pathfind
[Re: VeT]
#265444
05/12/09 15:03
05/12/09 15:03
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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or give it a title: The ÜberCool Link Name
[url=http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=264681#Post264681]The UberCool Link Name[/url]
hey Vet, nice link on A*, i will be reading it.
Last edited by Quadraxas; 05/12/09 15:03.
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