Code:
function shiftskin(ent,num) // displace the skin position of a vertex{
	vec_for_uv(temp,ent,num);
 	temp.x += 1; // move the skin coordinate by 1 pixel horizontally
 	vec_to_uv(temp,ent,num);
}
for more check out the manual vec_for_uv wink and same effect you can make with shader, but this the best i think smile


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)