i checked the texture formats a gf4 supports with the directx caps viewer.

maybe the following list of supported uv-offset formats is interesting? what does d3dusage_dmap mean? are there less nos with ati cards?

nvidia geforce4 ti 4200 -> d3d device types -> hal -> adapter formats -> d3dfmt_x8r8g8b8 (fullscreen) -> texture formats

Code:

texture formats 0 (plain) d3dusage_rendertarget d3dusage_autogenmipmap d3dusage_dmap
...
D3DFMT_V8U8 yes no no no
D3DFMT_L6V5U5 yes no no no
D3DFMT_X8L8V8U8 yes no no no
D3DFMT_Q8W8V8U8 yes no no no
...