Hi Asif

Yes models have a behavior tab...and to see the action that
you wrote in SED...the level must be linked to that file in WED .
In WED : Files ....Map properties...."Choose your script...main.c"
Then you should see the action for your model.

My suggestion is to take a little more time and go thought the tutorials.
If you have #include <default.c> at the beginning of your main.c file
you should be able to move around if you press zero once your in your game.
Ottawa
