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Re: uv-offset texture formats [Re: Marco_Grubert] #26591
05/15/04 06:47
05/15/04 06:47
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
It works for my Gf4ti4200 w.o using vertex shaders.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: uv-offset texture formats [Re: Marco_Grubert] #26592
05/15/04 06:49
05/15/04 06:49
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Try this and see if something shows up other than black on the geforce. If it does... a screen??
water test 5

Re: uv-offset texture formats [Re: Steempipe] #26593
05/15/04 06:57
05/15/04 06:57
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
That one works.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: uv-offset texture formats [Re: Steempipe] #26594
05/15/04 07:02
05/15/04 07:02
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
works fine

Re: uv-offset texture formats [Re: alienheretic] #26595
05/15/04 07:05
05/15/04 07:05
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
so..... this is where it gets weird, and some troubleshooting is needed. I should post the code in a new thread. I will post the bare minimum that runs on my ATI and also the water_test_5 code to show the differences.

BTW: thats how that version looks on my ATI too.

Last edited by Steempipe; 05/15/04 07:06.
Re: uv-offset texture formats [Re: Steempipe] #26596
05/15/04 08:25
05/15/04 08:25
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
runs on my gforce4!!!!! (didnt last time..black) will also test on my radeon9600 later...

GREAT JOB!!! so is this pretty universal then?

Re: uv-offset texture formats [Re: Drew] #26597
05/15/04 08:46
05/15/04 08:46
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline
Senior Developer
Bird  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Your da KING!!
This is the first nice watershader that works with my GeForce4 Ti 4200!!!!!!
Goooooood work!


- A6pro 6.40.5
Re: uv-offset texture formats [Re: alienheretic] #26598
05/15/04 09:34
05/15/04 09:34
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
It's bumpy on plain Geforce 3 as well. The textures look a little bland though- 16 bit ones ?

Re: uv-offset texture formats [Re: Marco_Grubert] #26599
05/15/04 09:42
05/15/04 09:42
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Things have been so screwed up with that thing that I have not had the time to test different textures and different tweaks. The water_test_1 looks pretty nice on my ATI, the water_test_5 does look bland. But so far it was the only one to run on anything other than the ATI.

I hope that those with more knowledge than I can use the code as a start. To figure out what the heck is going on with these cards.

Re: uv-offset texture formats [Re: Steempipe] #26600
05/15/04 12:42
05/15/04 12:42
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Try this and see if something shows up other than black on the geforce.





Works fine on GFFX 5200 Ultra.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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