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Re: uv-offset texture formats
[Re: Marco_Grubert]
#26591
05/15/04 06:47
05/15/04 06:47
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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It works for my Gf4ti4200 w.o using vertex shaders.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: uv-offset texture formats
[Re: alienheretic]
#26595
05/15/04 07:05
05/15/04 07:05
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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so..... this is where it gets weird, and some troubleshooting is needed. I should post the code in a new thread. I will post the bare minimum that runs on my ATI and also the water_test_5 code to show the differences.
BTW: thats how that version looks on my ATI too.
Last edited by Steempipe; 05/15/04 07:06.
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Re: uv-offset texture formats
[Re: Drew]
#26597
05/15/04 08:46
05/15/04 08:46
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Joined: Mar 2004
Posts: 1,201 Switzerland, Baselland
Bird
Senior Developer
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Senior Developer
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
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Your da KING!!
This is the first nice watershader that works with my GeForce4 Ti 4200!!!!!!
Goooooood work!
- A6pro 6.40.5
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