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[Paid] Gamedesigner needed with commercial knowledge #265377
05/12/09 11:46
05/12/09 11:46
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Posts: 4,134
Netherlands
Hi community,

The job
I plan to make my first attempt on a project to earn money with. This will be most of all a proof of concept, and not a full game, and only a design on paper is needed. As it needs to bring money in the pocket, the gamedesigner I search for needs to take this heavily into account when designing the game. It's also vital that you keep track on what you're doing, write logs and keep your planning up to date, showing how long you worked on which part. But this should be common curtesy to you. I shall be closely examining your progression, and require you to update me every week, whether you done something or not, keep in touch with me. No need to get into programming technique, I'll take that part for my account when time's ready.

You'll be busy with:
- Documenting why this or that "commercial model" is best to use, and why others are not.
- Design the most vital parts of the game (e.g. may be objectives, in-game economics, quest outlines, multiplayer aspects, asset descriptions).
- Scheduling and recording your work
- Assemble all information into tidy documents.

This 3dgs game will be an online one (most likely multiplayer, yet you may advice to do otherwise), deployed on the web. That's all I need say for now. Whatever it is I have in mind, you should be able to make it. I require you to have previous knowledge and experience with commercial games, peferably online included*. It need not to be 3dgs per se, but it would be very nice if you had.

What's not of appliance to this project, is time. I am not in a hurry, and neither do you need to be. So you may spend to a minimum, say, 2 hours a week in the weekends on it, and deliver it to me four months later. I put the deadline on four months development at max.


Payment
The payment, well that's always an issue isn't it. I am well aware what a professional freelance gamedesigner earns per hour, but I can not affort that. Instead, I weighted the conditions and tasks, and decided a price of 70 euro should do for the hours you'll spend on it. We can discuss this further in-depth through private mediums, and come to an agreement.

I want to be happy when viewing your end result, of course. If I'm not, either you leave and I wont pay, or you'll be revising until I am content. The price wont change.


Apply
Send a PM to me with any questions you have if you'd like to apply. Also send along some information about projects you were involved in, and explain what you've contributed in short.



*Note that you may apply even when you do not have any experience, but would like to gain experience with this. It'll cost you in price though, meaning you'll be alot longer working on the project for the same money, researching and testing various designs with commercial models. You must've participated in, or started, at least a handful of 3dgs projects.


--

To the crowd needing to comment without further interest of applying: be free to comment or give critique, but be fair and give arguments. I'm doing this from scratch, and I stand open for critique on this. It's all new experience for me. I know how we all can dismissively laugh a project away grin, I ask you not to do so in here. Instead, state your reasoning.

Regards,
Joozey



Last edited by Joozey; 05/12/09 11:48.

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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Joozey] #265410
05/12/09 13:36
05/12/09 13:36

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Is it €70.- per hour
or
€70.- for the whole project (hours)?

Re: [Paid] Gamedesigner needed with commercial knowledge [Re: ] #265423
05/12/09 14:14
05/12/09 14:14
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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For the whole project.


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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Joozey] #266030
05/15/09 15:42
05/15/09 15:42
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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The offer is still open.
If you think I vastly underrated the costs, feel free to bring me an offer of what you cán do with 70 euro's.

Regards,
Joozey


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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Joozey] #266033
05/15/09 16:00
05/15/09 16:00
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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When you approach this seriously and look for
a professional gamedesigner to contract (not with the "work fro frees as hobby" bonus)
you can buy at most 8 hours of professional gamedesing work for that price.

This will be about a 10 page structured Gamedesign doc then.
(more like a pitch document)

Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Damocles_] #266062
05/15/09 18:48
05/15/09 18:48
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Okay, thanks for your input Damocles.
I thought about it for a while, and I'm going to freeze this particular offer for a few, and do some more basic research in the field of profitable models for online games myself.

Though, if any gamedesigner with knowledge and experience about commercial online games is present, feel free to contact me with any offer (or without).

Thanks and regards,
Joozey


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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Joozey] #266075
05/15/09 20:14
05/15/09 20:14
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Posts: 298
Southern Oceans
When you mention 'profitable models', is this a side venture?

Online profit depends on popularity it seems to me and profitability equates to 'turn over' which suggests an immediate marketing strat of low price, placement and support.

I personally have no experience anywhere except for ability but my ttutor has and one thing he hammers home is 'Comfort Zones', make em happy first, then happy again and finally, make em really happy.

If you like, Id like to extend my experience base and work on something tiny for you to determine mutual grounds for your project seeing that time is flexible.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: KiwiBoy] #266085
05/15/09 21:06
05/15/09 21:06
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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als je vragen hebt kun je eventueel ook mij contacten.


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Realspawn] #266091
05/15/09 22:09
05/15/09 22:09
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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@KiwiBoy:
I'm not sure what you mean with "side venture". Profits should be the main goal. A perfect example are the games from Motion Twin. They've got an ingenious tactic. Their game "myminicity" draws players from all over the internet. Those players are then drawn to the other games they present through banners, which they'll start playing, and eventually pay for. Not even forced, e.g. for continue to play. Players can play along without paying, but paying 5, 10 or 15 euro would just vastly increase progression. It's not a whole lot, so you're easily pursued by paying at least once. and there are many means of paying (texting through mobile phone, paypal, creditcard). Especially the texting option seems to be very popular. I found myself victim of one of their games as well for a long time grin. I'm by far not the only one.

That's just a tiny example in the grand tree of possibilities. Well working for a company like motion-twin, who's making and deploying many games simultaneously. They rely on a stable source of newcommers through one specific game (though this example is a little outdated, it's how they mainly started. Nowadays they have many sources). I'm hoping to find a really nice way to keep continuously "selling" my specific game that will not have a bottomless source with people like "myminicity".

Thanks for your offer to dig into it. I appreciate your input, but as you say yourself that you have little experience, I can not offer a solid price. I am entirely unsure of what you will deliver to me. And in the case you had in mind to do this for free, I do insist that you get payed some amount if your findings are interesting. Perhaps you can do me an offer when you're finished before delivering, of what you think it's worth. Surely we can work it out.


@realspawn:
Bedankt voor je back-up support smile.
Als ik alles op een rijtje begin te krijgen zal ik bij je aankloppen! grin

Last edited by Joozey; 05/16/09 12:20.

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Re: [Paid] Gamedesigner needed with commercial knowledge [Re: Joozey] #266108
05/16/09 02:28
05/16/09 02:28
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Posts: 298
Southern Oceans
Nah no money untill proven and even then, probably not.
Experience matters more to me at this stage and making an offer like I did is always subject to you taking a chance.
Nothing ventured, nothing gained.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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