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Re: Shiny wet pavement?
[Re: Orange Brat]
#26603
05/21/04 08:15
05/21/04 08:15
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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I hope that much of the GF/ATI texture issues are behind me for this one. The card requirments: -Support 3+ texes per stage -VertexShader 1.1 -EMBM (Using the "BumpEnvMap" operation) Having some issues with figuring out the best types of textures to use for this thing. As well as some trouble with this pixelation type of annoyance. If you want to see if anything other than black or white shows on your card I have a build here: The demo - approx 2.4MB
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