OK, so i changed my game from first person to third person and it looks cool, it handles great however its as if it lost some of the feeling, i think the reason why first person shooters are so common is for the fact that everything is closer to the player... everything has a more intimate feel, a bad guy runs at you and you kill him close range gives a different feeling on a fps compared to a 3ps...
of course this isn't about a matter of preference of whichever genre, am just looking at it from a psychological point of view and wanted to here what you guys have to say on it...
another point is pacing, in a fps, your not really limited by say, character blocking the screen and such as in 3ps's this is a huge issue especially in 'over the shoulder' views.. the player can see perfectly over the characters right shoulder but when it comes to looking left, the character becomes an obstacle...
player as full visibility, can aim and shoot freely...
player as limited visibility which results in
this is why so many shooters employ the cover system... what other methods, other than a cover system could be used to address this problem in as fast as possible without giving the game extra button and limiting player movement... please take time to address and answer especially this one, if you've had an idea regarding this, now is the time
please give a logical explanation to the choices you post other than "it looks cooler"... i just want to see who the winner is and how deep into it we can go....
in addition, if it does turn out that the majority thinks that fps's give more intimate and memorable feel because the player is as close to the battlefield as they can get, what can be done to make a third person shooter feel similar...
thank you for reading, now try and reply in a more logical rather than personal way....
dark out...