A method I have often thought over is to engage 1st person view when peeking around obstacles, select weapons like sniper and by player choice, f1 or similar.
This would be further supported by cutscenes and be an integral mechanism for playing the game.
Too much and you will end up with a curiosity maybe, neither one or the other.
this is an interesting idea but cycling between first and third person can break the game in most scenarios.. especially if switching to first person in a third person game, don't know if this is what you meant.... what does anyone else think of this?
I think Camz over shoulders should sway over to the side chosen for 'look' so if your on left of screen and you want to look left, swing around and let the camera shift over to the right too but maintain over the head and back for most of the time, a 3 stage camera orientation mechanism for what you have described.
this is an interesting idea and obviously, maybe the simplest... another method i saw that was pretty unique was in 'army of two' where they had a realtime cover system, you didn't have to press a button to go into cover, you could just crouch and you would automatically shoot over the cover or around a wall, this is pretty interesting as it doesn't break the flow of gameplay... but does anyone else have nay interesting and maybe un-explored idea