3 registered members (Akow, TipmyPip, tomaslolo),
788
guests, and 11
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: first person verses third person? whats your views?
[Re: darkinferno]
#266547
05/18/09 16:36
05/18/09 16:36
|
Joined: Nov 2008
Posts: 946
the_clown
User
|
User
Joined: Nov 2008
Posts: 946
|
-
Last edited by the_clown; 05/19/09 09:12.
|
|
|
Re: first person verses third person? whats your views?
[Re: the_clown]
#266639
05/19/09 00:30
05/19/09 00:30
|
Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
|
Expert
Joined: Feb 2008
Posts: 3,232
Australia
|
I cant remember what RPG game it was, but I found it worked/felt really good, was a third-person camera that hovered behind you, and its distance from you was adjustable by mouse-wheel. No clicking, kind of. But the important thing is that if you zoomed in close enough, it would switch to first-person view. Zoom out and it would switch back to third-person view. It felt smooth and easy. And no "reaching for the keyboard" clicks either.
Mind you, the game DIDNT have crosshairs, and projectile weapons forced fisrt-person view whilst "aiming", so I dont know how the "feel" would carry to a First-Person-SHOOTER. The game was some First-Person-Hack&Slash game.
Hope this helps.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
|
|
|
Re: first person verses third person? whats your views?
[Re: EvilSOB]
#266643
05/19/09 01:11
05/19/09 01:11
|
Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
Serious User
|
OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
|
oh, well i took some ideas listed here and implemented them, i also decided that i would use bigger guns, MUCH bigger guns... i was researching fps's and realized that i paid alot of attention to how the weapons animations looked and how it felt while aiming and reloading, a GUN game is about the GUNS.. and i will try to keep that focus, most third person shooters, the guns are actual scale so there it means nothing to the player.. if you look in my vid, i try to exaggerate this.. i hope i get the formula right but the game is already addicting, if it weren't then I'd stop working at it, i just need help with AI... in my opinion, if you develop a game, you should play it for atleast 2 hours non-stop, why? you get to see whats annoying and if you're having fun, my next project will be more simple though but i'm not aiming for casual games
|
|
|
Re: first person verses third person? whats your views?
[Re: darkinferno]
#266753
05/19/09 13:45
05/19/09 13:45
|
Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
|
Senior Member
Joined: Aug 2008
Posts: 482
|
When it comes to realism, 1st ps is more 'real' than 3rd ps. It gives me feel that I'm the character I'm playing, wether its a shooter or RPG or even survival game(the one I'm working now, more like Penumbra I guess). I like the feel that I see trough the character's eye, more if I can see his/her body part like hands and feet(like FEAR series or Operation Flashpoint series)
But when we talk about fun, I'll choose 3rd person of course. Especially when the character we play is a female :p. And he/she has a whole load of move, good one I guess...
And I dont like games that give us option to switch between 1st person and 3rd person view.
Last edited by bart_the_13th; 05/20/09 13:10. Reason: some incorrct spelling
|
|
|
|