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Re: first person verses third person? whats your views? [Re: the_clown] #266541
05/18/09 16:22
05/18/09 16:22
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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@the clown: aren't you making a 3ps too? is it an over the shoulder view? if so, you using a cover system? or you have some other method of optimizing player visibility?

Re: first person verses third person? whats your views? [Re: darkinferno] #266542
05/18/09 16:25
05/18/09 16:25
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the_clown Offline
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I'm still twisting it between over the shoulder and behind the back, but I prefer over the shoulder.
Cover system planned, but not implemented yet. I will do it as I described, as soon as the player steps near to a wall, he'll switch to cover, as soon as the player steps back, he'll turn out.
I also will switch the position of the crosshair from player's right to his left if a key is pressed; I can't imagine a way to do this without keypressing.

Re: first person verses third person? whats your views? [Re: the_clown] #266546
05/18/09 16:33
05/18/09 16:33
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at my pc (duh)
darkinferno Offline OP
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tracing ahead i guess but it would cause side effects...u would have to have a slower paced game too

Re: first person verses third person? whats your views? [Re: darkinferno] #266547
05/18/09 16:36
05/18/09 16:36
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the_clown Offline
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Last edited by the_clown; 05/19/09 09:12.
Re: first person verses third person? whats your views? [Re: the_clown] #266639
05/19/09 00:30
05/19/09 00:30
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EvilSOB Offline
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I cant remember what RPG game it was, but I found it worked/felt really good,
was a third-person camera that hovered behind you, and its distance from you
was adjustable by mouse-wheel. No clicking, kind of.
But the important thing is that if you zoomed in close enough, it would switch
to first-person view. Zoom out and it would switch back to third-person view.
It felt smooth and easy. And no "reaching for the keyboard" clicks either.

Mind you, the game DIDNT have crosshairs, and projectile weapons forced
fisrt-person view whilst "aiming", so I dont know how the "feel" would carry
to a First-Person-SHOOTER. The game was some First-Person-Hack&Slash game.

Hope this helps.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: first person verses third person? whats your views? [Re: EvilSOB] #266643
05/19/09 01:11
05/19/09 01:11
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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oh, well i took some ideas listed here and implemented them, i also decided that i would use bigger guns, MUCH bigger guns... i was researching fps's and realized that i paid alot of attention to how the weapons animations looked and how it felt while aiming and reloading, a GUN game is about the GUNS.. and i will try to keep that focus, most third person shooters, the guns are actual scale so there it means nothing to the player.. if you look in my vid, i try to exaggerate this.. i hope i get the formula right but the game is already addicting, if it weren't then I'd stop working at it, i just need help with AI... in my opinion, if you develop a game, you should play it for atleast 2 hours non-stop, why? you get to see whats annoying and if you're having fun, my next project will be more simple though but i'm not aiming for casual games laugh

Re: first person verses third person? whats your views? [Re: darkinferno] #266699
05/19/09 09:06
05/19/09 09:06
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the_clown Offline
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Don't forget to give the player some kind of sackcart to carry all these BIG weapons... wink

Re: first person verses third person? whats your views? [Re: the_clown] #266705
05/19/09 10:09
05/19/09 10:09
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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Maybe a motorbike trailer attached to his behind.... laugh


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: first person verses third person? whats your views? [Re: the_clown] #266751
05/19/09 13:24
05/19/09 13:24
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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anyone else has opinions on this thread?

Re: first person verses third person? whats your views? [Re: darkinferno] #266753
05/19/09 13:45
05/19/09 13:45
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bart_the_13th Offline
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When it comes to realism, 1st ps is more 'real' than 3rd ps. It gives me feel that I'm the character I'm playing, wether its a shooter or RPG or even survival game(the one I'm working now, more like Penumbra I guess). I like the feel that I see trough the character's eye, more if I can see his/her body part like hands and feet(like FEAR series or Operation Flashpoint series)

But when we talk about fun, I'll choose 3rd person of course. Especially when the character we play is a female :p. And he/she has a whole load of move, good one I guess...

And I dont like games that give us option to switch between 1st person and 3rd person view.

Last edited by bart_the_13th; 05/20/09 13:10. Reason: some incorrct spelling
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