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9 registered members (TipmyPip, alibaba, qin, Volkovstudio, VoroneTZ, alx, titanicpiano14, paulk, 1 invisible),
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Key:
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Models
#253308
02/23/09 22:30
02/23/09 22:30
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Joined: Oct 2007
Posts: 170 UK
darkjavas
OP
Member
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OP
Member
Joined: Oct 2007
Posts: 170
UK
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Hay they guys, I am with a game company called Spearbang, just follow the link to see. http://spearbang.awardspace.com/news.phpI am not sure this is the right section but I will try. I am a beginner thats why they are not that great, but I still hope you like them. I only been modlering for about 2 months. Here are some models I made for the game I am helping with.   Thanks, comments will help
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Re: Models
[Re: darkjavas]
#253326
02/24/09 01:41
02/24/09 01:41
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Hi Darkjavas. Nice looking models so far. Good textures. What I think would make models like these better, is a more conservative polygon usage.
For instance, the well could be made with 12 sided tube with no height divisions, and the uprights need only 8 sides with no height divisions. The box probably has too much detail (polygons), for a game model.
Strive for the lowest polygon count possible without sacrificing the basic shape of your model. Dont worry about using only quads, triangles are fine, especially for non animated models. Good job! keep up the good work.
Not two, not one.
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