oh, well i took some ideas listed here and implemented them, i also decided that i would use bigger guns, MUCH bigger guns... i was researching fps's and realized that i paid alot of attention to how the weapons animations looked and how it felt while aiming and reloading, a GUN game is about the GUNS.. and i will try to keep that focus, most third person shooters, the guns are actual scale so there it means nothing to the player.. if you look in my vid, i try to exaggerate this.. i hope i get the formula right but the game is already addicting, if it weren't then I'd stop working at it, i just need help with AI... in my opinion, if you develop a game, you should play it for atleast 2 hours non-stop, why? you get to see whats annoying and if you're having fun, my next project will be more simple though but i'm not aiming for casual games
