Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (monk12), 1,487 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Vertex + Bone Animation [Re: KiwiBoy] #268589
05/30/09 04:38
05/30/09 04:38
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
How? Add soon as I add a bone (in MED) to the model,
all the vertex-animation states no longer work with ent_animate in any fashion.

PS :: Alas, I know not this "bone weighting" of which your people speak.
Also, I have done VERY little vertex-animation myself, but I am interested in this issue.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Vertex + Bone Animation [Re: EvilSOB] #268590
05/30/09 04:59
05/30/09 04:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Correct me if I'm wrong but, I think the manual states that you cant use Vertex animation and Bones animation at the same time. The vertex animation will come first then the bone animation, thus rendering the vertex animation useless...
I'm using Lite-C Free, BTW...

Re: Vertex + Bone Animation [Re: Locoweed] #269123
06/01/09 21:29
06/01/09 21:29
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Yes Loco very funny. The problem is not getting the bone to rotate, I keep telling you guys this. I *have* used bone rotate to rotate the head, but the vertex animation will not play WHILE the bone is rotating. How many times do I have to rewrite this post? I do NOT need code to rotate the bone, I know how to do this, I need to know how to play vertex animation WHILE the bone is being rotated. This is why I don't even bother coming to this site anymore, usually. Geez...


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Vertex + Bone Animation [Re: draculaFactory] #269127
06/01/09 22:04
06/01/09 22:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Maybe, you should post your problem in Ask the Developers, because it is an issue that one can't use vertex animation and bones animation at once.

Re: Vertex + Bone Animation [Re: Pappenheimer] #269300
06/02/09 15:13
06/02/09 15:13
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Ok, I actually went to the manual, this is a quote from the ent_animate section, read the last line.

Quote:

If the scene contains bones animation, the instruction does not alter the frame and next_frame parameters, but modifies the entity's skeleton. Only bones affected by the given scene are set to their new orientation; bones not affected by this scene keep their old state. By executing this instruction several times for different animation scenes, bones animations are combined. Bones animation can also be combined with vertex animation.



Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Vertex + Bone Animation [Re: draculaFactory] #269310
06/02/09 16:26
06/02/09 16:26
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines

First, in MED you need to find the name of the bone (parent bone), that's probably the neck, in your case. Try rotating the neck bone in MED just to verify.

Then, in your code, while playing vertex animation (or frame animation) achieve via ent_animate(), add your code to rotate the "neck" bone achieve via bone_rotate()

try to look in my thread, for reference:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=32805&Number=267788#Post267788

Hope that helps. smile

Re: Vertex + Bone Animation [Re: boyax] #269356
06/02/09 19:30
06/02/09 19:30
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Again, I already know how to rotate the bone using cude, I have it all set up with contraints and everything. Whenever I try to get the vertex animation to play while the bone is rotating, it does not work. It only allows me to have one or the other currently, when the manual states otherwise.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1