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Re: Vertex + Bone Animation
[Re: KiwiBoy]
#268589
05/30/09 04:38
05/30/09 04:38
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
Australia
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How? Add soon as I add a bone (in MED) to the model, all the vertex-animation states no longer work with ent_animate in any fashion.
PS :: Alas, I know not this "bone weighting" of which your people speak. Also, I have done VERY little vertex-animation myself, but I am interested in this issue.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Vertex + Bone Animation
[Re: Locoweed]
#269123
06/01/09 21:29
06/01/09 21:29
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Yes Loco very funny. The problem is not getting the bone to rotate, I keep telling you guys this. I *have* used bone rotate to rotate the head, but the vertex animation will not play WHILE the bone is rotating. How many times do I have to rewrite this post? I do NOT need code to rotate the bone, I know how to do this, I need to know how to play vertex animation WHILE the bone is being rotated. This is why I don't even bother coming to this site anymore, usually. Geez...
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: Vertex + Bone Animation
[Re: Pappenheimer]
#269300
06/02/09 15:13
06/02/09 15:13
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Ok, I actually went to the manual, this is a quote from the ent_animate section, read the last line. If the scene contains bones animation, the instruction does not alter the frame and next_frame parameters, but modifies the entity's skeleton. Only bones affected by the given scene are set to their new orientation; bones not affected by this scene keep their old state. By executing this instruction several times for different animation scenes, bones animations are combined. Bones animation can also be combined with vertex animation.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: Vertex + Bone Animation
[Re: boyax]
#269356
06/02/09 19:30
06/02/09 19:30
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Again, I already know how to rotate the bone using cude, I have it all set up with contraints and everything. Whenever I try to get the vertex animation to play while the bone is rotating, it does not work. It only allows me to have one or the other currently, when the manual states otherwise.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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