Hi, you need to animate via script with something like this,

Code:
 if (key_a ==1)&&(key_w-key_s == 0)//Stationary turning
				{
					ent_bonerotate(my,"wheelFL",vector(0,key_a - key_d*  15 * time,0));
					ent_bonerotate(my,"wheelBL",vector(0,key_a - key_d*  15 * time,0));
					ent_bonerotate(my,"wheelFR",vector(0,key_d - key_a*  15 * time,0));
					ent_bonerotate(my,"wheelBR",vector(0,key_d - key_a*  15 * time,0));
				}
				if (key_d ==1)&&(key_w-key_s == 0)
				{
					ent_bonerotate(my,"wheelFL",vector(0,key_a - key_d* 15* time,0));
					ent_bonerotate(my,"wheelBL",vector(0,key_a - key_d* 15* time,0));
					ent_bonerotate(my,"wheelFR",vector(0,key_d - key_a* 15* time,0));
					ent_bonerotate(my,"wheelBR",vector(0,key_d - key_a* 15* time,0));
				}


Where the id file name "wheelFR" is object manipulated.


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