Thank you, but this solution is not what I was looking for. I thought I explained it good, I don't need code to animate bones, I know how to do it great. What I need is to know how to combine vertex and bone animation through script so that my character can animate using the regular vertex animation while I rotate the bone seperately. The result could be like a character walking forward while the bone controlling the head rotates to face the mouse. I know how to script everything else, I just need to know how to allow vertex animation to play while the bone rotates through code.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.