Thank you, but this solution is not what I was looking for. I thought I explained it good, I don't need code to animate bones, I know how to do it great. What I need is to know how to combine vertex and bone animation through script so that my character can animate using the regular vertex animation while I rotate the bone seperately. The result could be like a character walking forward while the bone controlling the head rotates to face the mouse. I know how to script everything else, I just need to know how to allow vertex animation to play while the bone rotates through code.