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Re: bone animation [Re: boyax] #267274
05/22/09 21:41
05/22/09 21:41
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
What was thes solution by the way? Just curious what was wrong.


Professional A8.30
Spoils of War - East Coast Games
Re: bone animation [Re: Locoweed] #267417
05/23/09 20:12
05/23/09 20:12
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
me too.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: bone animation [Re: Nowherebrain] #267788
05/26/09 09:10
05/26/09 09:10
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
The solution I've found is to rotate the spine bone of the model. So, I manipulate it through bone rather than playing it's vertex animation.

Code:
else if(key_d)
{
  my.pan += 1*(key_a-key_d)*time_step;         	         
				         
  bone_angle.pan = -20;				         
  ent_bonereset(my,"Spine1");
  ent_bonerotate(my,"Spine1", bone_angle); // rotate the bone
}


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