float4x4 mWorld;
float4x4 mWorldViewProjection;
float4x4 mWorldViewProjectionLast;
stuff like this has to be converted to the engine's standards. so it would be like this for example:
float4x4 matWorld
float4x4 matWorldViewProjection
float4x4 matWorldViewProjectionLast
You also need to make sure to set up the textures used by the shader.