I've tried your suggestion but didn't fix it.
Actually, they are of different frame animation.
Here's my animation sequence:
SlowPedal: index 2-48 -> model is on pedal slowly the bike
TurnRight: index 154-177
TurnLeft: index 181-204
So, in MED playing the animation, this how it looks
TurnRight (front):
TurnRight (back):
What I want to do is that, when the model turns right, I'll be playing the SlowPedal+TurnRight animation.
But when I run my code I didn't get the desired output?
It seems it's not playing the TurnRight animation..
Sample output:
I just follow the lite-c workshop on bone animation but it didn't work for me well.
At first, moving forward I play the SlowPedal animation
ent_animate(my,"SlowPedal",anim_percent,ANM_CYCLE)
Then, when player turns right (key_d is pressed)
ent_animate(my,"TurnRight",anim_percent,ANM_ADD);
Is there something wrong with the code?
Hope you could advise. Thanks