Hi,

Could someone help me setting up a manual bounce calculation - only just realised the bounce isn't set by c_trace, only by c_move. normal is still set, and the following is my guess at how bounce is calculated, but my head hurts so I can't think :P

note tempGun is the speed of the fired weapon. so "speed" in the manual's decription.
Code:
//bounce = speed + 2*dot(normal,-speed)*normal, while speed = distance vector to target, normal = target surface normal. 
vec_set(tempV1, tempGun);
vec_scale(tempV1, -1);
tempV2 = vec_dot(normal, tempV1);
vec_set(tempBounce, normal);
vec_scale(tempBounce, tempV2 * 2);  //new Bounce


Is this even remotely close to correct?

Thanks,

Don
have a great day


Last edited by Gumby22don; 05/22/09 04:42.