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Re: Grow Simulation Prototype [Re: alpha_strike] #272088
06/16/09 12:44
06/16/09 12:44
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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fogman  Offline OP
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Germany
Well and keep the unlimited, brute force between greenflies and beetles in mind.

Btw. Stoiber was sometimes really mean to his flowers:
http://www.youtube.com/watch?v=Lhc_2crQL8U

There were some nice ideas already, just keep on please. grin


no science involved
Re: Grow Simulation Prototype [Re: fogman] #272095
06/16/09 13:14
06/16/09 13:14
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
amazing scenery... and a nice idea i don't come around so often.

keep it up.


oh, btw: are you planning to include moles? those little bastards can be pretty devastating...


Yeah, but... Who is Lu?
Re: Grow Simulation Prototype [Re: achaziel] #272099
06/16/09 13:21
06/16/09 13:21
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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fogman  Offline OP
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Yes, planned are snails, moles and mice.
I hesitate to say that we have planned bugs, even though it is a fact.


no science involved
Re: Grow Simulation Prototype [Re: fogman] #272123
06/16/09 14:59
06/16/09 14:59
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
hey, if your looking for a working shadowmapping system for your game, I wanted to give you a heads up that i have been working on such a system, and if i get it completed in time for you to use it, it will be up for sale on my site under the scripts section.

Re: Grow Simulation Prototype [Re: lostclimate] #272447
06/18/09 07:56
06/18/09 07:56
Joined: Apr 2005
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Germany
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fogman Offline OP
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New screens, slightly adapted:






no science involved
Re: Grow Simulation Prototype [Re: fogman] #272484
06/18/09 10:19
06/18/09 10:19
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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Posts: 1,852
Looks very impressive. But the red color on the garten fence?? Zombies? Murder? Not a very fitting contrast. And again... the sky must be brighter, friendlier.

Re: Grow Simulation Prototype [Re: alpha_strike] #272489
06/18/09 10:57
06/18/09 10:57
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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Which color would you prefer for the fence?

Edit: Ein 2. Kompost zum umschichten fehlt. crazy


no science involved
Re: Grow Simulation Prototype [Re: fogman] #272526
06/18/09 13:02
06/18/09 13:02
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
Originally Posted By: fogman
Which color would you prefer for the fence?


Ich würde eine etwas helleres grün nehemn

I would suppose a brighter green


Visit:
schwenkschuster-design.de
Re: Grow Simulation Prototype [Re: aztec] #272540
06/18/09 13:28
06/18/09 13:28
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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Germany
I´ll try it out.

Two screens with heavy bloom & blur, just for fun:








no science involved
Re: Grow Simulation Prototype [Re: fogman] #272892
06/20/09 11:22
06/20/09 11:22
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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fogman  Offline OP
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Germany
Stay tuned for some new screens containing shadowmapping, DOF and a nice HDR like tonemapping. smile


no science involved
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