Hi,

I try the suggestions but didn't work well for me... frown

Anyway, other solution I have is to rotate the spine bone when turning left/right.

I'm able to locate the Spine bone.


some questions:
1. When selecting the bone mode, rotate, hope someone could clarify me which is the x,y and z vertex? or is it pan,tilt,roll angles?
2. In MED, clicking bone mode, there's a toolbar below that shows the position of the vertex (bone):
x,y,z, ?, name of the bone, mode, current selection
What's the 4th refers to?

I should be adjusting the blue arrow/vertex... but i'm not sure how I should do it adjusting the angle..?
I just have to use
ent_bonerotate( ENTITY*,STRING* name,VECTOR* angle)

Any advise? Thanks