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Re: purrfect ai lite-c
[Re: darkinferno]
#267359
05/23/09 13:22
05/23/09 13:22
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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yes, i also noticed that, but this is same in c-script version. (though you can check aum27-aum something, for explanation of the system, may help) edit: aha, thanks for the info ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
Last edited by Quadraxas; 05/23/09 13:23.
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Re: purrfect ai lite-c
[Re: darkinferno]
#267367
05/23/09 14:07
05/23/09 14:07
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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first thing comes to mind is to use c_trace from player/entity to place you want to check, if it hits sometings you can't go there.(thinking of checking if front of entity is blocked or not)
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Re: purrfect ai lite-c
[Re: Quad]
#267379
05/23/09 14:54
05/23/09 14:54
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
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ok, this is rather pathetic, but we all have to start somewhere.. i need to learn a few basics, afterall, this is the first time i'm gonna gonna try at making somewhat of a detailed AI, i just need a few pointers, i knew these problems would arise though... help in the following are would be nice: - how do i set different targets for each AI, currently it uses a global entity so all ents try to go towards it, i figure i can use a entity for each AI but is this the best method? wait, thats basically it ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) ... it'd be cool if some1 could help me through this... if they have the time that is...
Last edited by darkinferno; 05/23/09 14:59.
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Re: purrfect ai lite-c
[Re: Quad]
#267397
05/23/09 16:09
05/23/09 16:09
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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Joined: May 2009
Posts: 1,816
at my pc (duh)
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lol... lol... maybe ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) ... he'll probably just update perfectAI though... its not that i cant use this, i just want some pointers and some common AI ideas...
Last edited by darkinferno; 05/23/09 16:10.
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