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Re: Vehicle Code, That Works Great With Terrain! [Re: Phantom88] #26748
05/18/04 01:26
05/18/04 01:26
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
1 chassis and 4 wheels. Things are progressing very well, I hope to have it completed in a few days. It takes alot of time to fine tune things, since I currently have the mass and friction set at 0 and my mass's set at 5. So far, I am done the limiters for speed and turning, and a extra limiter for turning while stopped and not accelerating. I have finished the force friction while not accelerating. Right now I am working on, and am almost done, the friction equation I developed that takes place while accelerating. The vehicle code needs this or else when you are turning, the vehicle will slide to the right or left even though your forces should be pushing it ahead. I'll do up the brakes and reverse components tonight, that shouldn't take to long. In the end I'll have a completly force driven vehicle script which can be easily modified for all types of vehicle use, such as rally cars, trucks, cars, karts ect...


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Vehicle Code, That Works Great With Terrain! [Re: William] #26749
05/18/04 18:25
05/18/04 18:25
Joined: Apr 2004
Posts: 40
S
steve52 Offline
Newbie
steve52  Offline
Newbie
S

Joined: Apr 2004
Posts: 40
Awesome William!

I'm really looking forward to it!

steve

Re: Vehicle Code, That Works Great With Terrain! [Re: steve52] #26750
05/24/04 11:23
05/24/04 11:23
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Okay here's where I'm at... I believe it will be 2 more good weeks of work on it before its done. I have decided to re-write certian parts and theres so much more to do, thanks for your support!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Vehicle Code, That Works Great With Terrain! [Re: William] #26751
06/30/04 00:18
06/30/04 00:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
k i am using youre code that's done so far, but i need to know one thing...

which variable gets the speed stored in??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Vehicle Code, That Works Great With Terrain! [Re: Helghast] #26752
06/30/04 04:56
06/30/04 04:56
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
And another update- I have finished my vehicle code, but it will take a few more weeks before the artwork is done and a demo will be available.

Re: Vehicle Code, That Works Great With Terrain! [Re: Marco_Grubert] #26753
06/30/04 09:44
06/30/04 09:44
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I am sorry that I never replied here earlier(I was waiting for Marco to confirm he would release his script to the public). As most know, I had come up with a couple scripts for high speed vehicle code. I was having alot of trouble implementing highspeed turning, and could not figure out a "fix" for my code to make it work. Since then I've seen a small video of Marcos code in action and I must say it is absolutly great, and very promising! So promising that I quit work on trying to find a "fix" for my code and began working on other much needed features in my own project(since I am now planning to use Marcos vehicle code when he releases it).
Sorry for any confusion I caused. I would advise everyone who wants a clean working high speed vehicle script to wait until Marco releases his. Since once the update is released, my current implementation will not work right due to the changes in things such as force calculation.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
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