Hi,
I know this is a newbie question, but i cannot solve this.

I have some models moving (but they are not animated) on a level, and i want to enable precise polygon collision between them and with the level, is this possible?
how can i define the entities so they collide when they move?
i already have set them with my.polygon=on
(set(my,POLYGON) on lite-c)

some of the models are non-regular, somewhat big, and they have holes on them, so bounding box or ellipsod collision is not want i want. (i want to get some entities "pass through" others),


Thanks!