var wavhandle;
function gunsound2()
{
while(1)
{
if(mouse_left)
{
wavhandle = snd_play(explode_wav,50,0);
wait(-1);
snd_remove(wavsound);
}
if(mouse_right)
{
wavhandle = snd_play(shoot_wav,50,0);
wait(-0.1);

.............

Last edited by Quadraxas; 05/25/09 18:00.

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