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Re: can these issues be fixed with shaders???
[Re: elwood]
#26791
04/28/04 08:55
04/28/04 08:55
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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I think your first question has to do with the engine not doing depth tests for alpha enabled polies. I believe it can be fixed with an effect script (not a shader per se), that does a ZEnable=true (but i think there is another instruction that is needed as well)
A search on the forum regarding alpha sort order should come up with something.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: can these issues be fixed with shaders???
[Re: qwerty823]
#26792
04/29/04 07:14
04/29/04 07:14
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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In Antwort auf:
I think your first question has to do with the engine not doing depth tests for alpha enabled polies. I believe it can be fixed with an effect script (not a shader per se), that does a ZEnable=true (but i think there is another instruction that is needed as well)
The "ZENABLE=true" value is fixing the problem with alpha enabled polies but there is also a new problem. Some polies behind other polies aren't visible, also with "CULLMODE=none".
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