Hi Christian !

I am Making edutainment but it's not real 3d game but very similar.
Our model use normaly 30K to 100K polygons (I know too big in gsme) but we use 1 or 2 model use per lebel.
And we don't need fast reactions.

In case bone animation is perfect with multi weighted vertex
But now we find the big problems !
in case morph(vertex animation) when it integrate to body or head movement, A7 need so many data space !

I beleive you must be smartly solve this problems!
Please send to me the samples and lead to me solve this problem.

My email is hnhan1@gmail.com

Thanks very much
Kevin Han