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TrueSpace VS Blender
#268318
05/28/09 16:24
05/28/09 16:24
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Joined: Oct 2008
Posts: 513
Carlos3DGS
OP
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OP
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Joined: Oct 2008
Posts: 513
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I am looking for an alternative to MED. But I don't want to use expensive sowftware like Maya or 3dsMax. The alternatives I have been sugested are blender and truespace. Personally I don't like the interface for blender, but I have read in many webpages that there are compatibility issues with truespace. Examples quoted from another web: This is true. if the UI for Blender were intuitive, then I would drop 2 of the 3 other products I have like a hot potato. But, I just cannot wrap my mind around it like the people who have had it since the beginning. And that's why I'm still using Blender
Hi. I know the title seems a little provocative.
trueSpace 7.51 is a wonderful, absolute amazing and a great tool. So why do I use Blender then, though I have licensed trueSpace 7.51.
The reason is simple enough.
I can't export my work to something usable by either GameStudio A7 or Torque Advance which are among the most used game engines for the indie game market.
Why are the game exporters removed? There used to be exporters for both GameStudio and Torque. Using the old ones (tsx) in the model does not work either... Why.. Because they are old and don't support the formats (mdl is now mdl7 in gamestudio as an example)
I was around in early testing of ts7.0 and pointed out the need for game exporters and they existed (at least GameStudio) during the Beta. After have being away from trueSpace since, I updated to latest ts7.51e and was very surprised to see that ts7.5 is still an closed tool width lack of exporters.
It does not help me or anyone interested in game production that trueSpace is a great tool when its not possible to export the work.
A good FBX exporter would solve the problem for most game engines, but as you all know there is no such thing either.
Ok. I can export objects as OBJ or 3DS files and used other software to get things together although that's a tedious work which also often leads to errors because local differences in same file formats (even though they should be the same, it seems that 3DS and others have dialects that won't work together). OBJ seems to be the only reliable format.
But the worst thing of all ... trueSpace skeletons and animation tools are soooo great, especially together with Mr Bones wonderful skeleton. All this and there is no possibility to export any rigs or animations ( ... at least ...could we get a fbx exporter ).
So here I am.. building armatures and animations in Blender (which has fbx, mdl7 and torque exporters) and the trueSpace desktop icon has since long been move to 'unused desktop shortcuts' by Windows.
Is that not a shame?
I own one of the greatest tools and can't use it because my work is not possible to get out of the system.
My hope is that anyone now gives a reply telling me that I am a real looser which just don't know how to get the animated figures from trueSpace to GameStudio A7 (which I'm currently using). That would just be great to hear and I would not be offended at all
Please tell me that a 600$ tool can do what the free Blender can.
Cheers Roland
(which still has hope .. ) Hi again
Tested your suggestions
Blender Collada import OBJ import BHV import GameStudio MDL7 export FBX export + Exports both MDL7 and FBX - Have to do the skinning here - Collada importer don't accept tS dae files
Note: So far the best and cheapest solution
fragMotion OBJ import BHV import GameStudio MDL7 exp ort
+ Exports MDL7 - Have to do the skinning here
Note: This works but is no better than using Blender which is free.
Ultimate Unwrapper Collada Import GameStudio A7 export FBX export - Collada importer don't accept tS dae files
Note: The Ultimate Unwrapper would have been great as it would need no extra work. But as the collada import fails this fails.
Thank's for your effort to help and hopefully Caligari someday will give us fbx export or a Collada export (includng animations) that will be accepted by third party tools as Ultimate Unwrapper.
Cheers Roland I would like to know if this is true. And also what you guys think that are the pro's and con's of these two programs. I would like to know your personal opinions comparing these two programs and also another one I have heard about, "milkshape".
Last edited by Carlos3DGS; 05/28/09 16:27.
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Re: TrueSpace VS Blender
[Re: Carlos3DGS]
#268326
05/28/09 17:07
05/28/09 17:07
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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ultimate pro of the blender
there is a great blender script to export complete levels from blender, thanks to ventilator.
3333333333
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Re: TrueSpace VS Blender
[Re: Carlos3DGS]
#268348
05/28/09 19:42
05/28/09 19:42
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Joined: Nov 2005
Posts: 103
christian
Member
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Member
Joined: Nov 2005
Posts: 103
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Blender is by far the most powerful complete application you can get until you start looking at Maya, Modo , Lightwave etc. The main reason people do not use blender seems to be 1) the user interface and 2) it is not an industry standard.
Truespace has always had a reputation for bugs, and its future is now in question.
Milkshape and wings are very good stable modelers but are limited packages, your animation options may be limited. Milkshape seems to be the most popular replacement for MED.
If you want to use truespace and you cannot export to Mdl you can use ultimate unwrap... it does a good job converting files even if you do not use it for skinning.
If you need to create cut scenes and cover art blender is your best choice.
A7 com
core 2, 2gb ram, geforce 7600
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Re: TrueSpace VS Blender
[Re: christian]
#268416
05/29/09 06:33
05/29/09 06:33
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Joined: Sep 2007
Posts: 658 germany
Tiles
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User
Joined: Sep 2007
Posts: 658
germany
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If you need to create cut scenes and cover art blender is your best choice. This can also be done in trueSpace. The question for a beginner is not so much which is the most powerful software but which software is the one you are comfortable with. Download them both, try the beginner stuff and decide by yourself. Nobody can do that decision for you. 3D is pretty complex. It needs months to learn the basics, and you never stop learning. Once you know the basics you can have a second look which package gives you the needed power.
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Re: TrueSpace VS Blender
[Re: LordMoggy]
#268440
05/29/09 08:59
05/29/09 08:59
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
Member
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Member
Joined: Jan 2009
Posts: 290
Poland
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To answer your question i have looked at all programs read all about there features and still after years of research that i have done none are truely complete because of the file formats being incomplete or bug ridden. Even Maya and Max have bugs in the file formats! So until we have a solid cross platform file format nothing will ever be complete in the 3d gaming world. Unless you like pulling your hair out!!! Personally i would wait for .fbx and .dae to mature into the best cross platform file formats. But if you like pulling your hair out, and the women you date love sexy bald men then be my guest go for it! hahaha
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Re: TrueSpace VS Blender
[Re: Nowherebrain]
#268475
05/29/09 11:54
05/29/09 11:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I often found professional artists using Blender for certain tasks. So I read often in the Lightwave forum that they like to use Blender for animation. The same can be found in the Modo forum. And many like it for some features like a fluid simulation.
But still they often do not give their major tool up. They use both.
With all this in mind we also have to remember, that at least 50 percent, probably way more of these functionalities are not needed for creating game levels or models. You could do that in any other 3d software as well.
Models, Textures and Games from Dexsoft
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