#include <acknex.h>
#include <default.c>
void main()
{
level_load("test.wmb");
while(1)
{
camera.x += (key_w-key_s)*5*time_step;
camera.y += (key_a-key_d)*5*time_step;
camera.z += (key_cuu-key_cud)*5*time_step;
camera.arc += (key_q - key_e)*5*time_step;
wait(1);
}
}
PANEL* cam_poition =
{
digits(5,5,"CAMERA_X: %.1f",("Arial#20"),1,camera.x);
digits(5,25,"CAMERA_Y: %.1f",("Arial#20"),1,camera.y);
digits(5,45,"CAMERA_Z: %.1f",("Arial#20"),1,camera.z);
digits(5,65,"CAMERA_ARC: %.1f",("Arial#20"),1,camera.arc);
flags = VISIBLE;
}