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Ground fog? #268399
05/29/09 01:44
05/29/09 01:44
Joined: Feb 2002
Posts: 288
California, USA
J
jaknine Offline OP
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jaknine  Offline OP
Member
J

Joined: Feb 2002
Posts: 288
California, USA
Does anyone know how I could get a good ground fog effect? I'm thinking of maybe a cube set to the height I need the fog, sitting on the ground plane with a shader on it. Ideally the effect could be animated for swirling fog. Any suggestions would be appreciated.

Re: Ground fog? [Re: jaknine] #268401
05/29/09 02:29
05/29/09 02:29
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
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Enduriel  Offline
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Using the Shade-c framework with the volumetric shader on a model would be a way to get really good looking ground fog >_^

Re: Ground fog? [Re: Enduriel] #268411
05/29/09 05:27
05/29/09 05:27
Joined: Feb 2002
Posts: 288
California, USA
J
jaknine Offline OP
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jaknine  Offline OP
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Joined: Feb 2002
Posts: 288
California, USA
Thanks, yeah I was thinking of something volumetric. I actually just ended up using a modified version of the floor fog in AUM30 and it worked out great.

Re: Ground fog? [Re: jaknine] #268629
05/30/09 11:16
05/30/09 11:16
Joined: Jun 2005
Posts: 656
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Grafton Offline
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Grafton  Offline
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Posts: 656
Maybe Ellos heightfog ?


Not two, not one.

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