I think that Conitec should buy Wings3d and use the .FBX importer and exporter which works for static models. But then build maybe from the ground up the animation core that we could use to export the .fbx as an animation model.(or maybe find a way to use med's animations core) And if it is not to much trouble include .dae import and export into wings3d with the same abilities as .fbx. Because Conitec loves to code maybe they can hire the key people from the wings team and join them with the team of med(which was once called "qoole" which they bought in the early years when they where trying to build a complete tool for 3d game development). They really should consider this, because making 3d games should never be a hard process. It should be a fun and enjoyable one, like when we play the games we make.

cheers

Moggy

ps. JCL If your reading this mate, please seriously think about this and discuss with your team and the wings team to see if this can be achieved anything is possible. It would really help the newbies to develop a game quickly and build from there. Once again thanks for any help you can provide to you loyal 3dgamestudio followers!