while(1)
{
camera.x += (key_w-key_s)*5*time_step;
camera.y += (key_a-key_d)*5*time_step;
camera.z += (key_cuu-key_cud)*5*time_step;
camera.arc += (key_q - key_e)*5*time_step;
camera.tilt += (key_t-key_y)*5*time_step;//added tilt
wait(1);
}
PANEL* cam_poition =
{
digits(5,5,"CAMERA_X: %.1f",("Arial#20"),1,camera.x);
digits(5,25,"CAMERA_Y: %.1f",("Arial#20"),1,camera.y);
digits(5,45,"CAMERA_Z: %.1f",("Arial#20"),1,camera.z);
digits(5,65,"CAMERA_ARC: %.1f",("Arial#20"),1,camera.arc);
digits(5,85,"CAMERA_TILT: %.1f",("Arial#20"),1,camera.tilt);//Tilt
flags = VISIBLE;
}