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panel.button / render_to_texture #268498
05/29/09 17:20
05/29/09 17:20
Joined: Aug 2003
Posts: 127
Berlin, Germany
C
CHaP Offline OP
Member
CHaP  Offline OP
Member
C

Joined: Aug 2003
Posts: 127
Berlin, Germany
Is it possible to press on a panel.button which is rendered on a modelskin?

----------------------------

Kann man auf einen Panel.Button klicken, der auf ein Modell-Skin gerendert wird?


Code:
void fClick()
{
	printf("works");
}
////////////////////////////////////////////////////////////////////////////////////
PANEL* pAnPanel =
{
	button = 0,0,"tft_sample_3.tga","tft_sample_3.tga","tft_sample_3b.tga",fClick,NULL,NULL;
	flags = SHOW;
}
////////////////////////////////////////////////////////////////////////////////////
void fAnyEntityAction()
{
	pAnPanel.target_map = ent_getskin(my,1);
}


^^
What's wrong?

Re: panel.button / render_to_texture [Re: CHaP] #268512
05/29/09 18:58
05/29/09 18:58
Joined: Aug 2003
Posts: 127
Berlin, Germany
C
CHaP Offline OP
Member
CHaP  Offline OP
Member
C

Joined: Aug 2003
Posts: 127
Berlin, Germany
I would like to create a console, like the PipBoy3000 or the terminals in Doom3.

The Console is slightly at an angle before the player and he should be able to interoperate with their surface (panel).

Somebody an idea?


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