I don't think that is possible, sorry.

First, you have to have the bone weighted to the mesh for the mesh to turn with bone.

Secondly, unless the bone is at the same position during the entire vertex animation, it isn't going to move anywhere with the model's vertex animation.

I just don't see it happening.

Now, for a non-animated model like a spaceship, you could place a bone on top of it, and then place and rotate another seperate model, like a turrent model on that bone. That you can do.

Loco


Professional A8.30
Spoils of War - East Coast Games