agreeing with most of jaegers points, isnt the reason why we play games so we can have control over the action rather than watching a movie? i'd like to think so... i DESPISE, HATE and am DISGUSTED by prescripted games... i'll call them out, flame me if you want just make sure you have solid facts to back it with...
call of duty: this game prescripts almost everything, from vehicles to enemy behaviors.. this as the advantage of giving a GREAT first time experience but gets repetitive real fast.. the thread isnt about that however...
what i'm saying is, i want to create a unique experience for the player, sure all game companies say that but just because their AAA doesnt mean they live up to it... it takes alot more than pretty visuals to capture a player...
in my opinion, people come for the graphics and stay for the gameplay, not the otherway around, i've been researching and am still researching and i constantly add and test new features... the only reason i changed from first person to third is because 1st is getting rather common and i want to try and get 3ps working at the feel of an fps... the major problem with that is AIMING, nothing else... plus the farther the cam is from the action. the less immersion there is...
agreeing with another one of jaegers points, interactive cutscenes??? mercenaries comes to mind, so you jack a tank... press a key to jump on, another key to open, blahblah blah until scene is complete... ofcourse, this is just how i look at gamedesign but i think the player would have a greater feel if: they jumped on the tank using the simple jump scripted to the player, they melee the door open then they do WHATEVER they choose to do to accomplish the task... please give opinions on this as am sure every person has different views and might think am talkin bull

... all i'm saying is, let the player feel like he's affecting the game, not watching it...