Hi,

the WED FBX level importer allows to decide if an object should be loaded as block or as model.
If it is a model and there is already a script bound to the level which contains actions like "playerstart" and a model "playerstart.mdl" will be imported, it would be nice if the auto assign for actions with the same name as the imported model would work, too.

Loading the model manually assigns the action and predefined skills to this entity, but this is currently not the case with imported levels.

-- slacer