Where did I compare trueSpace to Milkshape? I didn't. I just mentioned Milkshape because you mentioned it.
And I mentioned modo and silo in the context of modeling tools as a response to your "a vertex is a vertex, a polygon is a polygon,..." blah blah blah. smile Also not as a comparison to trueSpace.
Well, this one here ...
Milkshape doesn't progress either (actually I would call it dead too) but at least its author is still around for bug fixes as far as I know. If you are into simplicistic and limited 3D modeling and animation software then there are better alternatives like fragMOTION.
... can be read as, trueSpace plays in the same league than Milkshape and Fragmotion, which are both limited and simplicistic. Same counts for introducing Modo and Silo into the discussion.
You connect your words in a way that pretty well introduces comparisons. Which are as wrong as your conclusions. Blah blah blah is what you do here. But yea, maybe i just have misunderstood you here

Just to point out that "a vertex is a vertex, a polygon is a polygon,..." is only true on the surface.If your tool of choice stops progress then all other "a vertex is a vertex, a polygon is a polygon,..." tools will overtake it left and right after a few years.Currently some people look into combining the advantages of subdivision surfaces modeling with the advantages of NURBS (trims,...), probably voxel based sculpting will get popular,...
This is simply not true. That a vertex is a vertex is true as long as there is 3d. Vertices are there since 3D has started. And they will be there in the end too. That is no surface, that is the core.
Nurbs is an old hat. Voxel too. Both as nearly as old as 3D. And surprise, we still use vertices and edges to model our meshes. And believe me, this will not change so quick, not even in the farer future. Benefits of mesh data over voxeldata or nurbsdata is too big

The future may be interesting when it comes to new technologies. But that is a completely different chapter. I cannot shape my meshes with future features or promises. I need existing tools in the now time. Future development doesn't really help me at this.
It is not right that a tool, in our case trueSpace is dead and useless from one moment to the other because the development has stopped. None of the functions and tools has vanished. It is all there to make graphics with trueSpace.
A tool is dead when the functions are not longer good enough. And when nobody uses it anymore. trueSpace is years away from that.
And to tell it again, all that has stopped is the official development. Plugin developers are still at work. trueSpace still grows
