MATERIAL* mat_none = { effect = " technique whatever { pass p1 { AlphaBlendEnable = true; srcBlend = zero; destBlend = one; } } "; } void my_level () { my.material = mat_none; }
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de