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i've NEVER seen a scene made with gs that looks nextgen... and maybe thats the reason behind the lack of faith


Only one example.

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torque and other engines have realized that they need to provide tools to make game development possible today. gs hasnt yet.
all of them have weak points and drawbacks. but that doesnt make the gs problems dissapear.


I agree that there are definately some problems - but they won´t prevent you from making a good game.

It´s always funny when people try to divide the world in black and white.

Speaking about basics - I don´t name it, but a highly praised indie engine can lock the framerate only since
a short time ago (~6 month).
Fps locking is, what I call basics - not a particle editor.


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"having to write every single tool yourself"


As I´ve prooven, a lot of serious developers are doing that. It´s nothing bad.
It fits their needs. They take ogre or another os-engine and get their work done.

Following your opinion, the farmer simulator can´t have much success.
However, both version (2008 & 2009) are very successful.


no science involved