Hey, I am using cubemaps for shadow mapping. When I run my application in 1024x768 resolution, the cubemaps are not properly generated. They appear to be incorrectley connected at the top and bottom sides. The strange thing is that when I run my application in 1440x900 resolution, the problem is much less noticable (the seams are smaller apart). I confirmed this problem by downloading two other examples from the forums and testing it on my machine. Both have the problem as well. The problem only occurs when rendering into the 6 sides of the cubemap (when loading a cubemap (skycube for example) the function is fine).
the red circle shows the problem - the projection from the cubemap is correct from the side segments but not from the bottom (and top which isn't shown)
-Mike-
http://www.groundtacticsgame.com/ Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps