to ello:Have you used NORMALMAP in Tangent space?, I have tested world space texture(the code is also changed), it works well, but it doesn't work in tangent space.
to Alexander Esslinger:thanks,I have tried 32bit tga,but the result is the same.
Re: normap question about A6.2 and rendermonkey?
[Re: bulljack]
#26991 05/07/0415:3105/07/0415:31
can you provide the textures(or the textured model) you are using on the model? i tried your code, but it didnt look like what you have shown so far. i was using the normalmap from the wiki for textur[1] and a sudden texture for texture[0].
another question is why you assign a material skin but not use it? or is that your mistake that you use entSkin instead of mtlSkin?
Re: normap question about A6.2 and rendermonkey?
[Re: ello]
#26992 05/07/0419:1305/07/0419:13
I have sent the E-mail of MDL to you, would you like to test it for me, thank you. would you please provide you MDL to me, maybe there is some problem on my model or texture. I used two ENTSKIN, that material skin is used for SPECULAR, it doesn't affect the result if I delete it.
Re: normap question about A6.2 and rendermonkey?
[Re: bulljack]
#26993 05/07/0419:2805/07/0419:28