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Re: normap question about A6.2 and rendermonkey? [Re: Alexander Esslinger] #26990
05/06/04 21:51
05/06/04 21:51
Joined: May 2004
Posts: 14
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bulljack Offline OP
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bulljack  Offline OP
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Joined: May 2004
Posts: 14
to ello:Have you used NORMALMAP in Tangent space?, I have tested world space texture(the code is also changed), it works well, but it doesn't work in tangent space.

to Alexander Esslinger:thanks,I have tried 32bit tga,but the result is the same.

Re: normap question about A6.2 and rendermonkey? [Re: bulljack] #26991
05/07/04 15:31
05/07/04 15:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
can you provide the textures(or the textured model) you are using on the model? i tried your code, but it didnt look like what you have shown so far. i was using the normalmap from the wiki for textur[1] and a sudden texture for texture[0].

another question is why you assign a material skin but not use it? or is that your mistake that you use entSkin instead of mtlSkin?

Re: normap question about A6.2 and rendermonkey? [Re: ello] #26992
05/07/04 19:13
05/07/04 19:13
Joined: May 2004
Posts: 14
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bulljack Offline OP
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bulljack  Offline OP
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I have sent the E-mail of MDL to you, would you like to test it for me, thank you.
would you please provide you MDL to me, maybe there is some problem on my model or texture.
I used two ENTSKIN, that material skin is used for SPECULAR, it doesn't affect the result if I delete it.

Re: normap question about A6.2 and rendermonkey? [Re: bulljack] #26993
05/07/04 19:28
05/07/04 19:28
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
because you dont use the mtlSkin in your code it does not take affect if you delete it..

i'll have a look at the model this evening and sent you mine tomorrow. hold on, i foundthe model. emails on the way.

Last edited by ello; 05/07/04 19:40.
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