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Re: Shaders!
[Re: VeT]
#210545
06/11/08 12:27
06/11/08 12:27
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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BMAP* Haze_map = "PP_HeatHaze.tga";
BMAP* Blend_map = "Blend.tga";
action Eff_HeatHaze()
{
set(my,PASSABLE);
OS_HeatHaze_init(my,Haze_map,Blend_map,512,3,0,0.02);
}
Haze_map is the normalmap used for disorting which will be shiftet with the speed given by two of the parameters, Blend_map sets the disortion strength and transparency.
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Re: Shaders!
[Re: chochi]
#211031
06/14/08 14:40
06/14/08 14:40
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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hell.. again errors... maybe i disunderstood something, but here is what i get on the top is result(just some vertical lines on the glass), haze map is in the middle, blend is in bottom...
Last edited by VeT; 06/14/08 14:41.
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