I have been at this project for a good 5 or 6 years now. The project is The Isle of Polm. The goal is to have this game be a mmorpg. I have been around when we only had the built in server/client structure, and it only supported 4 players, but it was still terrible and I could not do what I wanted it to do.
Recently I have purchased ANet and am now using this instead. It works great. As of now there are 64 zones of terrain, and when the clients enter a new zone, they as the client request information for the zones around them. The request system is seamless to the client because they don't see objects load (only when they first log in). The server has all the information and properties for every object, and using ANet the server packs them into an array and sends it to the client so they can't tamper with it. It is not perfected yet, but I was able to test about 8 players with this system and it worked great. At about 8 players the server dataIN was about 18 Kbps and about 10 Kbps out. This was a bit high because I was sending useless data at the time, but I have now fixed that and hoping it will be about half if not 1/4 of that. This project has come a long way, and I REFUSE to accept defeat in this project. I hear a lot of people here saying it can't be done with 3D Game Studio, or done period. I won't give up on this one.
As of now, I am the main programmer, modeler, designer, graphics guy and I have my one friend supporting some ideas and models. I think in one way or another this shows the true power of this 3D Game Studio engine.
You will see current pictures below using some trees I bought off another 3d artist here for testing. The terrain was created using PNP Terrain Creator.
You can find some of the work in the prior years as I got better with this. I have had MANY MANY downfalls, but always saw a path around them. Here is the archive (some pics are from Realm Crafter when I found out multiplayer was not an option in 3D Game Studio, then ANet came around and I came back)
http://www.garrettwademan.com/gallery.htmlYou can find more information and screenshots at our forum too if you are interested in going back in time on this project.
IOP Forum http://garrettwademan.com/forum/index.phpI also have saved every version I ever released for testing since the beginning of time so I can personally see my progress. It is pretty crazy when you go back and look at some of that stuff.