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Re: Torque 3D
[Re: Mythran]
#269987
06/05/09 13:18
06/05/09 13:18
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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3d Gamestudio should give a seriously thought about that stuff and other things Well don't forget Coders people or beginners that like to play with code, don't see the things as some Artists oriented people here. Well the things are the way they are, that's useless to try to change something, A7 evolves in it's own way, and that's OK  You can make games with it. Torque 3D is the Thread : It's a great tool indeed, i don't think it's the wya to make arcade or casual games ? It seems to be a big tool for FPS or 3 person shooters than little games. I don't want to code in C++, so i don't think T3D is the way. And i doubt you can code camera behaviour like you want in their script ? Anyone knows if it has precise collision detection on animated models (and not a global sphere like in A7) ? And for royalties, you always have to pay them if your title sells a lot ?
Last edited by ratchet; 06/05/09 13:20.
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Re: Torque 3D
[Re: ratchet]
#269998
06/05/09 13:48
06/05/09 13:48
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Unreal Engine 3 and CryEngine 2 cost close to
A MILLION DOLLARS
And tons of developers license them.
So , I think that should OBLITERATE your argument , as if these were just mere tools of not great importance , I doubt anyone would shell out close to a million dollars for an engine.
yes but thats the point. It's not perfect because it costs that much, there is no line in the sand that "this is the engine everyone needs and everything else is junk" there is a good point and a bad point to every engine, unreal being it accessiblity/cost, torque being its license and cost and up until recently, Unity's platform/cost. A7's bad point is it's easy of use, it's not a click together program like everyone expects, and yes, don't go on and on about how it "used to be focused on that" everyone gets it and has mentioned it, its not a artist tool anymore.
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Re: Torque 3D
[Re: lostclimate]
#270050
06/05/09 18:16
06/05/09 18:16
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Shouldn't this thread be discussing toruqe and not constantly going back to A7 and other engines, comparison is one thing but this is just aruging.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Torque 3D
[Re: lostclimate]
#270051
06/05/09 18:19
06/05/09 18:19
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Joined: Jan 2004
Posts: 439
Gamesaint762
Senior Member
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Senior Member
Joined: Jan 2004
Posts: 439
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I had the first A4 version and it was less artist friendly than todays version. I guess if makeing games was as easy as some people wanted it then everyone would do it and then where would we be? Sometimes you just haven to accept that you arent as good as someone else and your end results wont be as favorable. I would be bet that some real pros could take A7 and with no real ad ons could make a very good game. This is proof that A7 is capable of really nice things. The question is are you? Torque 3d is going to be very nice but like anything else it will come to can u do the art and can you program it? Tools make the work faster, they dont do the work itself. GS out.
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Re: Torque 3D
[Re: lostclimate]
#270054
06/05/09 18:39
06/05/09 18:39
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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if these were just mere tools of not great importance , I doubt anyone would shell out close to a million dollars for an engine.
I asked this question on GameDev.net some time ago I was replied by a guy who claimed to work for one of the most important software house He said that it is not a matter of features and / or tools Low cost game engine are not suitable to develop true AAA games Sooner or later you come across a lot of bugs which are not so evident as long as you make simple stuff In other words you can design a fragment of game or even a simple level which look like a top quality commercial product on your PC but designing a complete game capable of running on hundreds different platform is an other matter It made sense to me
Last edited by AlbertoT; 06/05/09 18:44.
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Re: Torque 3D
[Re: ratchet]
#270056
06/05/09 18:55
06/05/09 18:55
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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@Gamesaint762 : What is the picture ? Dead Space game ?
the picture is actually from 'lived'.... made with with A7...
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Re: Torque 3D
[Re: darkinferno]
#270057
06/05/09 19:02
06/05/09 19:02
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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I have never had any doubt that graphic quality depend 99 % on the artist and 1 % on the engine The only added value of an engine is the workflow
Last edited by AlbertoT; 06/05/09 19:03.
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