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This last bit of coding is the fuzziest to me, but we are in essesnse relying on the air particle simulation to give us an idea of what is "sounding" and what isn't and then we use the Principle of Superposition to put these tones together at our fixed point and hopefully "hear" a sound.
Well, the first thing I need to do is get that to work, then. I was looking at the particle effects generator, on the download page, would that help me with it.
Keep It Simple, Make It Fun
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