Originally Posted By: Frederick_Lim
What is the best approach to handle collision when moving model collide with a non-moving model? Why model collision is not as smooth as glide over map enitity?

I use c_move, c_rotate for movement.

Reason is that by default, models use non polygonal collision detection and map entities use polygonal collision detection. For collision to glide along a model just like a map entity, set the POLYGON flag for that model in WED, or in script.

Then models and map entities behave exactly the same on collision, at least in my projects there is no difference.