hey vent, i found your post last night on the foliage script you wrote ... the one similar to far cry, and i got it to work really well.. this was just a really silly newbie problem.. i didint know know if i assigned the material in an action or what.. the starter thing threw me off.. but all works well now.. i had a small problem to start with, if the the model your using has several instances of the same texture overlapping... ie: leaves, branches, there is a wierd problem with the backface culling not being transparent in the alpha parts.. only for that mesh though.. other objects appear in the trasparent part of the alpha fine.. just not ones that are in the same mesh... a simple fix was just to make one copy of the piece and move all the piece together in wed instead of in your 3d progam...hope that makes sense cause reading back on it it dosent really make any
but needless to say i solved the problem thanks to the Vent-man's awesome scripting super powers... and i will still give this tree to anybody who wants it.... just send me a pm... i dont have webspace so if somebody can up it for me that would be great.....
oh yeah, almost forgot... Vent, i am having problems with the unlit tag and your script... i am using unlit for most of my entities and painting or buring shadows in 3dmax.. when i use the unlit=no or check the unlit flag i get very strange results.. all the parts have alpha transparency but some parts loose thier texture and become completly black???? i dont know why this is happening anyideas???