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Re: Why We Love and Hate the 3DGS Engine...
[Re: Pappenheimer]
#270257
06/07/09 10:17
06/07/09 10:17
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Love: - You can do anything with it if you want. Period. And if it can't, you can do it by yourself.
- The community.
- The coffee mug with my A7 logo. Makes my coffee wants to be some game code.
- JCL's lines. Seriously.
- The state of the engine. It is really cool. It has grown so much that I can even use in serious environments while not being ridiculous with it.
Hate: - Everytime when I am away for vacation nothing changes on the beta/forecast page for months and when I am back, it looks like their was a feature explosion somewhere in San Diego!
- Me, checking the forums, the beta and forecast page ~100.000 a day.
- The wait(1) instruction. It isn't really suited for writing the whole game programming in C++.
- All the editors, although the feature list of MED is rapidly increasing in the last months.
- The manual for abandoning the C-Script examples.
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